Peculiarly lonely…person?


Isolate: For a fate point, Saul can press into, and distort the perception of an individual, making them believe for a brief time (Until their next turn) that they are utterly alone if he succeeds in rolling his mental defense against his target's. Affected individuals remain conscious of any people/events that had occurred previously and obtain the Solipsism status effect. They now are only vaguely aware of their surroundings. They still respond instinctively to attacks, but they're at -1 to all of their defensive rolls, and they lose their next action.


Closed Circuit: Saul's a distant fellow. Tends to be removed in his dealings with people, and doesn't easily let himself get swept up in a problem or form attachments. Methodical, cold.
Crossed Wires: Saul occasionally loses focus of his surroundings, or will stop processing that he isn't alone. Occasionally his attempts to suppress the perception of others backfires, and triggers this.
Tough as nails, just as stiff: Oddly resilient, and difficult to injure. At least by human standards. However his capability for dextrous whole-body movements, that involve finesse or flexibility are below the average man's. Also frankly terrible at conversation, or being personable.


  • Sneak: 3
  • Engineering: 3
  • Athletics: 3
  • Perception: 3
  • Lore: 1
  • Physical Defense: 3
  • Mental Defense: 3
  • Body: 2
  • Mind: 3


Clothes. Tools for both mechanical, or electrical maintenance, and work. A laptop. A brief case to keep these things in.

Personal History

Saul's life prior to discovering the Library